AI Insights · Timothy · July 2022
Top 5 Boat Games on iOS in the US: Q2 2022 Performance
In Q2 2022, top boat games on iOS in the US showed varied performance in downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
In Q2 2022, the top boat games on iOS in the United States exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the leading apps in this category, based on Sensor Tower data.
Flippy Race from Ketchapp saw fluctuations in its weekly downloads, starting at around 6K in late March and dipping to about 4K in mid-May before peaking at approximately 7.9K in mid-June. The app's weekly revenue remained relatively stable, hovering around $500 to $800, with a peak of $821 in late March. Active users showed a slight decline at the beginning of the quarter but recovered, reaching around 34K by mid-June.
Hyper Boat by Suji Games experienced an interesting trend in weekly downloads. The figures started at approximately 4.6K in late March, peaked at around 7.5K in early April, and then stabilized around 5K towards the end of June. Active users for Hyper Boat fluctuated between 127K and 150K throughout the quarter, showing a healthy user base.
Battle Warship: Naval Empire by Magic Prime Group Limited demonstrated strong weekly revenue, peaking at $188K in early April and maintaining figures above $120K throughout the quarter. Downloads ranged between 2.6K and 5.3K, while active users saw a slight increase from around 5.1K in late March to 7K in early May, before declining to about 5.2K by the end of June.
1sland from nada studio, sl had modest download figures, starting at around 2.3K in late March, with notable peaks of 6.3K in mid-June. Active users mirrored this trend, peaking at around 5.6K in mid-June after starting at 1.8K in late March. The app did not generate any revenue during this period.
Port City: Ship Simulator by Pixel Federation Games displayed a consistent revenue stream, ranging from $3.5K to $7.5K, peaking in late April. Downloads started at 2.8K in late March, dipped to around 800 in early May, and recovered to about 3.1K by late June. Active users showed a positive trend, increasing from around 6.3K in late March to 7.1K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.